Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Thursday, June 13, 2013
Microsoft's Rape Joke at E3
Women and girls should not need to play games to play games. But we do. The following post is about sexism in gaming. You do not need to have a press pass to E3 or be into MLG to understand what happened or anything, just know that it is a gaming industry conference and that this industry is particularly hot spot for sexism and gender essentialism (along with dis/ableism, racism, and most social ills that come to the mind of rage quitting troglodytes).
Earlier this week, a cheap ass rape joke was made at a Microsoft press event.
Feminist Frequency, no stranger to sexism and frequent target of the fetid MRA crowd, was given a reminder of their tantrum tactics when she mentioned Microsoft/Xbox's lack of female protagonists. The next day FF posted some offerings that do appear to offer women out in front. I like to think that she posted it just because it was news and an interesting juxtaposition. However, the bellowing boys of the web demand (you can see it for yourself in some of the offerings in the first FF link) that should any right, proper, human behavior happen anywhere near a sexist foul up, that it be reported on as well or nay, you are only telling an unfair part of a story to forward your misandrist agenda!
Microsoft issues an apology - so those would-be non-apologists attempting to downplay this or act like it was not wrong, can have a goddamn seat.
The trouble is not just the rape joke itself. The trouble is not just that it was issued by a superiorly experienced and equipped male player to a less experienced and equipped female player. The trouble is not just that it was made in a professional environment. The trouble is not just that it was made in a public environment. The trouble is not that behavior like this but far more terrible is ubiquitous in not just gaming but in a lot of places in US culture - so much so that complaining about this one incident is seen as hair-splitting, nit-picking, and mountain-of-molehill making. The trouble is not just the message this sends to young gamers of all/any genders.
The trouble is all of the above.
Friday, November 2, 2012
Gimpy Gamer: The First Three
So I nearly jumped for joy when I read this: Halo 4 Creators Introduce Lifetime Ban for Sexism. Wow, that is a hell of a step in the right direction! As a lady gamer raising girl gamers, this is such welcome news that I cannot even tell you. Here is the Gamespot article.
One of the problems with bans like this is that in order to make it work, often other paying gamers have to remove themselves from the game in order to file a report/complaint about a gamer ruining everyone's good time with sexism, racism, homophobia, or their social ill of choice.
It is an unfair expectation of someone paying to use a service to have to take some of that paid time to essentially work for the service instead. But this is the world we live in now. Since it is silly to expect any service like Playstation or XBox Live to be able to monitor every gamer in every game at every moment of every day, we have to do our part.
I want to see a movement where those of us paying to use a service like XBox Live vow to do our part. I want us to promise that we will take the first fifteen minutes of online game time to report it when trolls are being trolls. Or, say, your first three Matchmaking games of a night - promise that you will do your part and allow your games to be interrupted while you report someone making sexist rape "jokes" in your Matchmaking. Or promise to report the first three trolls of your night.
Once your three games, three trolls, or first fifteen minutes are done, then you can sit back and enjoy your flow, unless someone is so bad, so inhuman to their fellow players that you simply have to report them no matter how good your gaming flow has been up to that point.
Gaming flow is important to gamers: once you settle in, set the real world behind you and get your head in the space of your game of choice, you want to stay there if you can. That is reasonable. I argue that if you have some homophobic bigot ranting and raving through your Big Team Battle, then your flow has already been interrupted, and taking a moment to report the troll can help keep that particular troll from messing with not only your flow, but the flow of everyone else that plays too!
So please stand with me in taking The First Three pledge. Let us make multiplayer a better place for everyone, and show that we actually care about the community we play and live in! I know that after the election is over, I will be as immersed as I can be in Halo 4, both campaign and then maybe even matchmaking with strangers (usually I only play with folks I know). I will take the First Three pledge!
One of the problems with bans like this is that in order to make it work, often other paying gamers have to remove themselves from the game in order to file a report/complaint about a gamer ruining everyone's good time with sexism, racism, homophobia, or their social ill of choice.
It is an unfair expectation of someone paying to use a service to have to take some of that paid time to essentially work for the service instead. But this is the world we live in now. Since it is silly to expect any service like Playstation or XBox Live to be able to monitor every gamer in every game at every moment of every day, we have to do our part.
I want to see a movement where those of us paying to use a service like XBox Live vow to do our part. I want us to promise that we will take the first fifteen minutes of online game time to report it when trolls are being trolls. Or, say, your first three Matchmaking games of a night - promise that you will do your part and allow your games to be interrupted while you report someone making sexist rape "jokes" in your Matchmaking. Or promise to report the first three trolls of your night.
Once your three games, three trolls, or first fifteen minutes are done, then you can sit back and enjoy your flow, unless someone is so bad, so inhuman to their fellow players that you simply have to report them no matter how good your gaming flow has been up to that point.
Gaming flow is important to gamers: once you settle in, set the real world behind you and get your head in the space of your game of choice, you want to stay there if you can. That is reasonable. I argue that if you have some homophobic bigot ranting and raving through your Big Team Battle, then your flow has already been interrupted, and taking a moment to report the troll can help keep that particular troll from messing with not only your flow, but the flow of everyone else that plays too!
So please stand with me in taking The First Three pledge. Let us make multiplayer a better place for everyone, and show that we actually care about the community we play and live in! I know that after the election is over, I will be as immersed as I can be in Halo 4, both campaign and then maybe even matchmaking with strangers (usually I only play with folks I know). I will take the First Three pledge!
Labels:
ableism,
ageism,
attitudes,
bigotry,
cisism,
fatphobia,
games,
gaming,
gaming culture,
geekdom subculture,
geeks,
GimpyGamer,
giving back,
homophobia,
multiplayer,
prejudice,
racism,
sexism,
TheFirstThree
Monday, April 9, 2012
Gimpy Gamer: Leela
Does a meditation game really work?
The Kinect/XBox menus only intrude at the storage device menu. Otherwise the game creates and sustains a very peaceful, but focused mood. I have duplicated the menu choices here for you so you can get a good look before you decide whether or not to play. I think it is a success, and it my hope to get it out and play it a couple of times a week.
Oh, and on a personal note: I found it easier to get the family to respect meditation time and space if I take over the living room to do it and there are visuals and sound. Something that they could see and hear that delineated a personal time and space bubble. That may have something to do with having greater success.
The game has gentle, spoken guidance from Chopra himself. There is also a female voice that is equally effective. The reminders and help are sometimes a little creepy in their prescience. By that I mean that shortly after my shoulders had started to slump at one point, I think, I heard a reminder to keep them natural and correct.
(Notes on access and ability follow below game sections.)
~~~
~~~
Gimpy Access:
Obviously, a completely able bodied gamer is going to get the most out of this game. However, as long as you have some limb use you can use LeeLa. If you cannot stand, you can still enjoy and use the half of the game labeled Reflect for meditation.
Some folks with chronic muscle/joint pain may find the Play section eases that for a short while - it does for me, at times. Although, you have to be at a certain ability level to even try to get that relief...
Controller use is limited to the standard choosing a profile and saved game destination.
The game is captioned.
Overall, this is one of the more accessible XBox 360 Kinect games I have played.
If I have missed an access point, please let me know and I will address it as best I can!
I just played Deepak Chopra's Leela on an XBox 360 Kinect And I think it works.
Leela is kind of a experiment, in my view, an attempt to game-ify meditation practices. There are sections that are more active, Play, and more introspective, Reflect. Completing levels unlocks new ones, and the ones completed become deeper upon replay.
The active parts of the game focus on isolated body movements in Movements and then combined movements in Sequence. Minion One made fun of my hip wiggling, but that was alright.
The active parts of the game focus on isolated body movements in Movements and then combined movements in Sequence. Minion One made fun of my hip wiggling, but that was alright.
One of the only problems with the game is that if the Kinect loses track of you, the game does not recognize it. When I started Stillness I had to grab my mat and cushions, and then the game bugged a bit, losing me and not giving me control hands on the screen to choose the next section. So I bumped out and restarted the game...
The Kinect/XBox menus only intrude at the storage device menu. Otherwise the game creates and sustains a very peaceful, but focused mood. I have duplicated the menu choices here for you so you can get a good look before you decide whether or not to play. I think it is a success, and it my hope to get it out and play it a couple of times a week.
Oh, and on a personal note: I found it easier to get the family to respect meditation time and space if I take over the living room to do it and there are visuals and sound. Something that they could see and hear that delineated a personal time and space bubble. That may have something to do with having greater success.
The game has gentle, spoken guidance from Chopra himself. There is also a female voice that is equally effective. The reminders and help are sometimes a little creepy in their prescience. By that I mean that shortly after my shoulders had started to slump at one point, I think, I heard a reminder to keep them natural and correct.
(Notes on access and ability follow below game sections.)
~~~
Main:
Play, Reflect, Options
Note: there is often a Learn option which will repeat to you whatever instructions were needed the first time through.
Play:
Movements, Sequence, Mandala (which you can share on Facebook)
Movements:
Origin, Life, Power, Love, Harmony, Intuition, Unity
Sequence:
Basic, Foundation, Heart, Ethereal, Wholeness, Guru, Leela
Reflect:
Stillness, Oracle, Ambient
Stillness:
Guided Meditation, Breath Practice, Silent Meditation
Guided Meditation:
Begin, Flow, Energize, Open, Connect, Vision, Be
~~~
Gimpy Access:
Obviously, a completely able bodied gamer is going to get the most out of this game. However, as long as you have some limb use you can use LeeLa. If you cannot stand, you can still enjoy and use the half of the game labeled Reflect for meditation.
Some folks with chronic muscle/joint pain may find the Play section eases that for a short while - it does for me, at times. Although, you have to be at a certain ability level to even try to get that relief...
Controller use is limited to the standard choosing a profile and saved game destination.
The game is captioned.
Overall, this is one of the more accessible XBox 360 Kinect games I have played.
If I have missed an access point, please let me know and I will address it as best I can!
Labels:
accessibility,
Deepak Chopra,
disability,
games,
gaming,
GimpyGamer,
Kinect,
meditation,
XBox 260
Thursday, March 8, 2012
Gimpy Gamer: What's New?
So I almost did not post today, because I have some sweet, sweet gaming love to start. Then I thought, what the hell, I will write a post about that!
So, there was a shipping error, and Mass Effect 3 did not arrive until today. Which is okay, I have been pretty damn sick (again, overlapping the old sick, what a joy!) so I probably lost very little good gaming time. And right now I am letting the family watch news, because the Xbox with Kincet is in the living room.
I have loved Star Wars: The Old Republic so far. I have played several different characters through their starter zones and it is almost everything I want it to be. The only lesson they did not seem to learn from WoW is that whole not making the player deal with a bunch of different currencies. Sigh.
Minecraft seems to have been plugging ahead while I was not looking. So that will get some attention from me. Sometime soon. Maybe. Looks like we can breed kittens now or something? That looks hot. Maybe I can do this when the Menfolk want a shot at the Xbox.
There is just so much going on! I have a gaming glut, and I think I like it. I am sitting up today (progress), so I should be able to spend an hour or three on the couch after Daily Show/Colbert Report. FEMSHEP, here I come!
Labels:
FemShep,
games,
gaming,
GimpyGamer,
Kinect,
Mass Effect,
Minecraft,
pop culture,
SWTOR,
Xbox
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